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For reverb lovers who may not be fully versed in the underlying technology, algorithmic and convolution reverbs take very different approaches to the creation of artificial reverb. The particular pattern of the Early Reflections determines the overall character of the reverb; further reflections build up into a dense field of later reverberation that eventually dies away. Algorithmic reverbs create a reverberant sound field from scratch, by building up many digital delays into patterns characteristic of different types of natural reverberation.
Since the reverb is built up from scratch, the user can usually exert comprehensive control over the various components of the reverb, from the delay time of the initial reflection, to the pattern and density of the Early Reflections, to the decay time—the Reverb Time, aka RT60—of the later reflections.
Filters are typically employed to further shape the tonal character of the reverb, and all these adjustable parameters can be saved into various presets, which can either emulate the sound of real rooms and halls and mimic the unique quality of older mechanical reverb devices like plates and springs, or be tweaked for less-natural special effects like reverb pads and swirling soundscapes. Convolution reverbs, on the other hand, use samples—recordings—of the response of real rooms and spaces as the basis for their reverb sounds.
Just as with instrument samplers, the reverb sample is loaded into RAM, and when signal is sent through the reverb individual digital samples of the audio are multiplied sample-by-sample with the individual samples in the IR—a process called Convolution. ChromaVerb provides over a dozen algorithms to choose as starting points in crafting a reverb preset—they range from natural rooms, chambers, halls, and theaters, to more effect-oriented algorithms with names like Strange, Airy and Bloomy.
The algorithms that emulate natural spaces feature Early Reflection patterns and decays typical of real spaces, and range from short 'verbs that consist mainly of ambience—primarily early reflections with little or no later reverb tail—to long, lush halls, including some reminiscent of the classic warm digital reverbs of yesteryear, like the high-end Lexicon units that ruled the roost in the 80s and 90s.
The more effect-oriented algorithms may feature fewer natural reflection patterns and buildups but a offer rich sense of space and depth. For the intrepid tweaker, ChromaVerb is like Christmas come early.
Once a particular algorithm is chosen, on the main page there are the usual algorithmic reverb controls for room size and decay, as well as knobs to set reverb attack and density, and apparent distance.
On the second Details page there are more interesting options. You can set the level balance between the early reflections and later reverb tail, and adjust the width of the space. Space Designer has been around for a long time now, but it still stands up as an excellent and capable convolution reverb, with an ever-growing library of IRs. These include a wide range of natural rooms, from music spaces to spaces suitable for post-production, like tunnels, hangars, car interiors and the like.
And since IRs are just regular audio files, Space Designer can also use recordings from other sources—there are plenty of third-party IRs out there, many of them available for free. Any audio file can be used as an IR, and recordings of mechanical sounds or even loops can provide some wild special effects. This is a highly useful feature—instead of rejecting longer IRs from larger rooms when a short, tight reverb is needed, you can simply shorten those decay times, greatly expanding the available collection of IRs.
Some of my favorite SD IRs are shortened versions of larger, longer rooms. Predelay lets you add additional delay before the initial reflection, which can both increase the apparent size of the room and get the reverb out from under the audio signal, for better clarity in a mix. Both Space Designer and ChromaVerb offer excellent reverb and effects, and either could serve as the main—or only—reverb for a mix.
More articles by this author. Joe is a musician, engineer, and producer in NYC. The engineer would run the audio into the room via a speaker, which was then recorded with mics in the room. Chambers feel denser and thicker than other reverbs since they are really a small space artificially made to have more reflections. Plates made reverb even more accessible. The audio signal would be run through a metallic plate, and the vibrations of the plate would be recorded.
The timbre of the reverb would be highly dependent on the material used for the plate, but plate reverbs are famous for their bright and smooth sound. Because of their brighter tone, plate reverbs are great for elements at the front of the mix. This allowed the plate concept to be miniaturized as you got more surface into a smaller area, and springs move more easily.
Spring reverbs sound almost like a lot of echos closely together as opposed to smoother reflections. Spring reverbs are known for their use on guitars and are a staple of the tone of classic rock. Algorithmic reverbs are reverbs that are digitally produced via the use of an algorithm, generally trying to emulate one of the previously mentioned reverb types.
Convolution reverbs use samples called impulse responses, or just IR of real-life spaces to recreate how that space sounds. These reverbs can make very realistic sounding reverbs since they are based off actual naturally occurring reverbs. You can absolutely make a killer mix with just one reverb. However, understanding the different characteristics of different reverbs will help you make your mixes that much better.
As with any skill, the deeper you dive into producing and mixing, the more you learn about the details, and those details will inform your decision making and help you become a stronger producer. It's all in the nuances. Here is how we are defining those subcategories:.
Price: This one is pretty straight forward. How much will the recommended reverb plugin in question set you back? We'll update this article in the future, so these prices should reflect current prices. Type: As we spoke about above, we'll categorize the respective reverb plugin itself a convolution or algorithmic reverb. UX: User experience and workflow are paramount with plugins, so we included some simple thoughts on the overall user interface and design of the plugin itself.
Character: What is the sonic character and quality and tone of the reverb itself? In short, how does the sound of the reverb, uh, sound? Uses: How do we generally like to utilize this reverb plugin? Why do we often find ourselves reaching for this specific plugin?
Pro Tip: And finally, we've included a small, definitive tip as to how we like to use a specific reverb plugin, or something interesting that makes that plugin unique. It also comes with many great sounding presets to use as a starting point. Verbsuite includes models of many classic digital reverb units that were staples in the major studios many of our favorite records were produced and mixed in.
This makes it extremely versatile as by switching the model you can completely change the tone of the reverb. Uses: Verbsuite can be used across an entire mix. I personally think it shines the best on drums. I then set the decay to taste. Relab LX Complete. Character: The Lexicon is possibly the most famous digital reverb unit ever made, and for good reason. It has an incredible way of putting tracks in a smooth space without having the reverb conflict with other elements in the mix.
Pro tip: Give it a long pre-delay to get the reverb out of the way of the vocal. Also, there are some great sounding delays built right into the plugin!
Valhalla Room. UX: Despite its many advanced options, Valhalla has one of the cleanest and simplest interfaces of any of the plugins on this list. Character: The multiple different modes affect its character, but mainly Room is very clean and smooth, in an unnatural yet pleasing way. It sounds amazing on pretty much everything, and is very affordable. We're not picking favorites here all of these plugins are incredible , but this might be the best bang for your buck on this entire list.
Uses: While it can be used on anything, I like using it when I want a bit of an unnatural reverb tail. Try it out on synths, drums, FX, reverb throws, long tail reverbs, and when you want wide reverbs. Liquidsonics Lustrous Plates. UX: Clean and visually appealing, opinions for both light and dark plugin skins.
They already had so many plates in Verbsuites! Despite my doubts, I was shocked when I heard how good this plugin sounds. This reverb is thick, lush, and bright and just shoves tracks all the way to the front of your mix with a vengeance. Pro tip: Try pushing the width knob, and using the high shelf in the eq section to make this even brighter. Valhalla Vintage Verb.
It is reminiscent of those awesome 80s reverb tones. Uses: Vocals, leads, drums, and anything that should be pushed forward and appear 'large' in your mix. Pro tip: Use the built-in low cut options to clean up the low-end of this reverb. UAD Pure Plates. Easy and straightforward to use. Character: UAD is known for their super high quality plugins, and this one does not disappoint.
Very smooth, full, bright and big tone. This is a very forward reverb. Pro tip: I love to use this reverb with the UA Console app for live monitoring while tracking artists. Soundtoys Little Plate. UX: In the classic style of Soundtoys, pretty and simple with no more options than you need.
Character: Not a very strong reverb, should be used more for subtle tone than for putting elements in a big space. Pro tip: The mod switch introduces more modulation, giving this nifty plugin even more character. It also has an infinite decay mode which can be used to make neat ambiences. Native Instruments Raum. Character: With three modes, Raum can sound pretty different based on your needs. I love it because it is designed to sound very different from the traditional reverbs we are used to using and hearing.
You can make some wacky unnatural effects with this plugin. Also, you can make some sweet ambiences using the freeze option.
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